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Pokémon Black and White In-Game Tier List
Intro
Welcome to the Pokémon Black and White in-game tier list! The objective of the list is to rate every Pokémon from Unova in among those six tiers, from S to E, each vaguely determining its viability. The significant variable under which each is rated is efficiency; a Pokémon that’s efficient provides quicker and easier solutions to significant battles, including Gym Leaders, Elite Four members, and N and Ghetsis in the Pokémon League, than ones that are ineffective. Pokémon in high positions, like S and A, are considered very efficient, while people in lower tiers, such as D and E, are believed not quite effective.
What are the tiers?
There are 6 tiers in this list:
Pokémon are rated under the following 5 variables:
- Availability: This is how early a Pokémon becomes accessible in the game and how difficult it’s to find (read: experience rate). Does this require considerable backtracking, need HM motions, or simply have a low experience rate? Including backtracking to reestablish the Plume Fossil or Cover Fossil from Nacrene City after obtaining one at the Relic Castle, in Addition to grabbing Water-types, Cobalion, or even Virizion post-Surf. How can the typing’s matchups work against the entire game? If a Pokémon has improved scanning, it’s frequently regarded as a greater rank.
- Stats: Even a Pokémon’s stat distribution is a must for its success. Does the Pokémon have a stat distribution that complements its movepool as well as typing? When a Pokémon has a stat supply that favors both its own typing and movepool, it will often be greater on the tier list. Generally speaking, that a Pokémon with low Speed will often be ranked lower.
- Movepool: A Pokémon’s movepool (equally level-up along with TM/HM) is crucial. What goes does the Pokémon obviously get and can possibly obtain? Unlike with previous games, TMs are of unlimited usage and so don’t have any opportunity cost. With that said, in case a Pokémon needs a TM found in a detour away from the main path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), then it will be knocked down a bit.
- Major Battles: Major battles consist of Gym Leaders, both the Elite 4, and the closing struggles with N and Ghetsis. How does the Pokémon contribute to those conflicts? A Pokémon that leads to many significant battles will frequently be seen greater than the ones who don’t.
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What tools is your player permitted to use?
The participant is permitted to use any legitimate means inside the capsule for finishing the game economically. The player is only allowed to trade to evolve Pokémon and not to receive external help otherwise. Remember that items have opportunity costs related to them and may negatively lead to a Pokémon’s rank if it needs a multitude of items, for example two or more.
Under what conditions were Pokémon tested?
Each Pokémon was analyzed and rated under these additional conditions:
- Each Pokémon was normally on par with the major Trainers‘ levels, at most outleveling their ace by two levels. Reasonable levels in the Elite Four usually vary between 48-50.
- Most evaluations were performed with five-member teams, though it is notably more best to run four or even less, since they will gain more experience and readily outlevel opponents.
- Lucky Egg was fully allowed and needed for larger teams to reach ideal levels.
- Round the Unova area, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), a number of these requiring backtracking and HMs to be accessed. They are used to reach the aforementioned levels for the Elite Four when utilizing larger groups.
- Tampering using the clock to obtain items or Pokémon which can only be bought in specific seasons was completely permitted and didn’t negatively affect some Pokémon’s viability.
- Viability was determined up until Ghetsis; anything that is exclusive to post-game (including the Stone Edge TM) was not considered for its Pokémon’s viability.
S-Tier
Intended for Pokémon that have the greatest levels of efficiency. Pokémon inside this tier can OHKO or 2HKO a overwhelming majority of foes, limit the number of strikes used against them, and also operate with minimal reliance on objects to conquer opponents at similar levels. All these Pokémon typically appear prior to the late-game, and also any flaws they have are absolutely made up by their own advantages.
Darumaka
- Entry: Early-game (40% opportunity to appear in Route 4).
- Typing: Save Drayden/Iris, Fire strikes all Gym Leaders and Elite Four members for at least neutral damage and can be hit super efficiently only by Clay.
- Stats: Darumaka is super fast, and its high Strike buffed up by Hustle lets it strike every foe challenging; its shaky bulk is mended by Eviolite. As a Darmanitan, it strikes even more challenging, is way faster, and has enough majority to take neutral hits well and also avoid OHKOs from super effective moves.
- Movepool: It contrasts Fire Punch at par 22, Belly Drum (which it could safely put up using as a Darmanitan) at level 30, and Flare Blitz at par 33. Hammer Arm comes upon evolution, also Superpower is discovered at level 47.
- Major Battles: As a Darumaka, it just ever fights against Clay. Burgh and Elesa shed to Darumaka, even though it needs Eviolite for both. As a Darmanitan, it sweeps all the other Gym Leaders, together with Drayden/Iris falling to Belly Drum. In the Elite Four, it could use Belly Drum strategies again to sweep all Marshal.
- Additional Comments: Though Hustle might be bothersome, but most of the misses are not fatal; it doesn’t stop Darumaka from being one of the greatest choices for an effective run of the matches.
Drilbur
- Entrance: Early-game (Dust Clouds in Wellspring Cave).
- Typing: Quite few foes resist Drilbur’s Ground-type attacks, with Burgh’s Leavanny being the exception.
- Stats: Since a Drilbur, it’s a really good Attack stat and great Speed, although its majority is not as impressive. As an Excadrill, it gains an important increase in Strike and HP, allowing it to survive most neutral and a few super effective motions. Excadrill’s foundation 88 Speed enables it outpace most foes later on.
- Movepool: Until it learns Metal Claw at level 15 and Dig at par 19, it will be relying upon Fury Swipes. Drilbur sets up using Hone Claws until it learns Swords Dance as Excadrill at level 42. It can be educated X-Scissor and Heal through TMs. Excadrill may sweep the entire Elite Four without Marshal by simply utilizing Swords Dance once. It is also effective at contributing majorly from West and Ghetsis (particularly if you’re playing at Black, since it can utilize N’s Zekrom as setup lure ).
- Additional Remarks: Drilbur ought to be evolved at level 33 to find out Earthquake a little sooner, which can be boosted with Soft Sand from Desert Resort. Drilbur is possibly one of the best Pokémon in BW and so is highly advised to grab, even if the system is irritating.
Scraggy
- Availability: Early-game (20% chance to look at Route 4).
- Typing: Although it combats with Skyla, Scraggy’s typing lets it beat Brycen and each the Elite Four members barring Marshal.
- Stats: Scraggy has good defensive and Attack stats, and this can be buffed by Eviolite. Its stride will gradually cause it issues like a Scrafty, but you must have Speed EVs into outspeed some lower risks.
- Movepool: Its just STAB transfer is Faint Attack until it learns Brick Split at level 20. It may be taught Payback at level 23 to take advantage of its low rate. High Jump Kick at level 31 and Crunch at level 38 are the strongest STAB moves. TM-wise, it can be taught Setup and Stone Slide.
- Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, although it requires Eviolite for all of them since a Scraggy. In addition, it works nicely against each Elite Four member pub Marshal and can be helpful against N and Ghetsis.
- Additional Comments: The combination of a powerful movepool and decent typing that simplifies a good deal of major competitions makes Scraggy a very excellent selection for a series of the games. Constantly use a single with Moxie over Reduce Skin.
Reserved for Pokémon whose efficiency in terms of finishing the game is thought of as very significant. Pokémon in this tier have the ability to OHKO or even 2HKO a great deal of foes and are not so reliant on things to succeed, but they either have some visible defects that hurt their efficacy or possess their viability counterbalanced by a late entrance.
Archen
- Availability: Mid-game (Receive Plume Fossil from feminine Backpacker at Relic Castle and revive at Nacrene City at par 25).
- Typing: Rock / Flying gives it five flaws, though just Rock is ordinary. Archen’s only actual losing matchup is contrary to Elesa; it is great elsewhere.
- Stats: Archen has fantastic Attack coupled with great Speed and Special Attack, but it’s lacking defenses. As an Archeops, all these stats skyrocket to 140/112 offenses with great 110 Speed. The two Pokémon have to be careful though, as their Defeatist ability halves their offenses at 50% or less HP.
- Movepool: It begins with Ancient Power (you’re able to teach Rock Tomb via TM) and learns Acrobatics (its own best move) three levels later at 28 to substitute Pluck.
- Major Battles: The line’s utter power means it performs well in all major struggles save Elesa, though it must remain healthy to avoid Defeatist. Against end-game risks, if it doesn’t OHKO that a foe, that foe will often come near knocking it to Defeatist range (a great deal are 2HKOed from Acrobatics).
- Added Comments: Archen is still among the strongest Pokémon to use, but Defeatist holds it back.
Axew
- Entry: Late-game (20% chance of experience in Mistralton Cave, accessed with Surf).
- Typing: Dragon is just resisted by the rare Steel typing. Ice- and even Dragon-types which are powerful against the line are rare (out of Brycen and Drayden/Iris). Dragon is great defensively, as it resists Grass, Water, Fire, and Electric.
- Stats: It owns really significant Attack (especially as Haxorus), great Speed, and okay defensive stats. However, as an Axew, it is a little bit frail.
- Movepool: Axew may have Dragon Claw upon being caught. It learns Dragon Dance at par 32 and Swords Dance at level 48 as Fraxure. It may also learn Brick Break, Shadow Claw, also X-Scissor via TMs for rotating policy as Haxorus.
- Major Battles: You should possess Fraxure to get Brycen. It’s capable of crossing all major fights that are left (such as Brycen because of AI not choosing Frost Breath). Haxorus is the only Pokémon that could sweep the whole Elite 4 combined with N and Ghetsis because of its rotating policy.
- Additional Comments: Even though arriving late, Axew is a good Pokémon to utilize, as it can sweep every significant fight left, together with Mold Breaker being the favored ability. Its Slow experience expansion rate is mended with Lucky Egg.
- Stats: It’s high Strike and HP and okay defenses as Conkeldurr, but it’s a bit slow. Timburr’s Special Defense is really low also. In Addition, it accomplishes Brick Break and Payback from TM.
- Major Battles: It does nicely against Lenora and can do well against Burgh if it is evolved at the point. It can also lead to Elesa and sweep the rest of the Gym Leaders.
- Additional Comments: Conkeldurr stays useful until the Pokémon League, in which it falls off because of unfavorable matchups. However, Conkeldurr still strikes roughly 1/3 of end-game using its STAB attacks. If yours gets Sheer Force, do not instruct Stone Edge over Rock Slide, because they have almost the same energy, however, Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share exactly the same degree upward learnset.
Lillipup
- Entry: Early-game (Route 1 from levels 2-4 in a 50% encounter rate).
- Typing: The line’s members are Normal-types and impartial against everything save Shauntal, whose Ghost-types are immune, and Marshal, who strikes the lineup super efficiently.
- Stats: The Lillipup lineup has strong stats except for Special Attack, together with Stoutland having 100 Attack, 80 Speed and 85/90/90 bulk.
- Movepool: Tackle and Bite carry Lillipup well until Take Down at level 15 and (as a Herdier) Crunch at par 24. Return through TM in Nimbasa City is the line’s greatest STAB attack once they have high friendship, along with the Work Up TM can be helpful to boost offensive stats.
- Important Battles: The Lillipup lineup has a solid showing in most major battles, as few competitions withstand Regular, and Ghost- as well as the rare Steel-types are managed by Crunch and Dig. Work Up can help the line sweep a few conflicts out of Elesa onward.
- Added Comments: Lillipup is consistently an excellent Pokémon for Gym Leaders but is overly reliant on Work Up boosts to perform its job in the Pokémon League. Get the very important Spirit ability as Lillipup, because it turns out to Intimidate as a Herdier onward, letting the lineup take physical strikes better.
Oshawott
- Entrance: Starter, Nuvema Town.
- Typing: Water surveying is great everywhere besides Elesa and Drayden/Iris.
- Stats: Oshawott’s lineup has mixed attackers with moderate Speed and adequate majority.
- Movepool: Oshawott upgrades from Water Gun to Razor Shell at par 17 to Surf in the future. The lineup also has Grass Knot, Dig, and reunite since mid-game TMs, and Megahorn can be relearned as Samurott.
- Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is treated with Megahorn, and also the line can beat Ghetsis’s Seismitoad and N’s Carracosta using Grass Knot. You are able to TM Blizzard for Drayden/Iris, but it’s expensive.
- Added Comments: Oshawott is the most effective starter to pick, as its own Water typing and strong moves make it even more consistent in major fights than the other starters.
- Typing: Water typing is excellent for most Gyms besides Drayden/Iris, being successful against Clay and neutral elsewhere.
- Stats: The monkeys possess all-around great stats, most notably 98 crimes and 101 Hurry.
- Movepool: Water Gun becomes the wonderful Scald at par 22. Simipour gets Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also most of Fighting-type TMs for broad coverage and Function Up for setting up. Scald later upgrades to Surf, and Blizzard is bought at Icirrus City.
- Major Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile together with STAB attacks. TM coverage manages practically everything else.
- Additional Remarks: Panpour’s Water surveying and wide coverage permit it to beat most Gym Leaders, but it’s still reliant on Work Up boosts for the Pokémon League. Evolve at level 22 after getting a Water Stone at Castelia City.
Petilil
- accessibility: Early-game (35 percent chance to show up at Inner Pinwheel Forest in White, accessible only by trade in Nacrene City in Black).
- Typing: Grass enables it hit Clay as well as Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and common Bug- and also Poison-types normally pose a threat to it.
- Stats: Petilil has large Special Attack and decent bulk. Lilligant has high speed and Special Twist, with its Distinctive Defense also increased by Quiver Dance.
- Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are likely the moves it will begin with. It learns Synthesis at level 17, Magical Leaf at par 19, Stun Spore at level 22, and Giga Drain at par 26. As a Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at level 46.
- Important Battles: As a Lilligant, it may sweep each significant fight by placing up Quiver Dance; nevertheless, sometimes, it ought to utilize Sleep Powder to acquire promotes safely. Additionally, it requires a lot of fosters to take down a lot of teams that have Grass-resistant Poémon.
- Additional Remarks: Once it learns Giga Drain, evolve it until degree 28. Sun Stone could be obtained from an Ace Trainer at a Nimbasa City building. Although Petilil can overpower all major fights, it needs a good deal of Quiver Dance promotes to conquer resistant foes, as it depends exclusively on Grass-type STAB moves. Own Tempo is the preferred ability to avoid confusion induced by Lilligant’s Petal Dance. In Black edition, you can exchange a Cottonee to Dye in Nacrene City, that has a Small nature and the Chlorophyll ability, is at level 15, and has 20/20/20/31/20/20 IVs.
- Typing: Rock Reading allows the lineup overcome Lenora, Burgh, Elesa, Skyla, Brycen, and N, being immune to the common Normal-types.
- Stats: The Roggenrola lineup members are bodily tanks, but they’re really slow. Because of Gigalith, it’s a great 135 Attack stat combined with high general bulk. If you keep it unevolved for 2 levels, it selects up Rock Slide at level 27, which carries it to Stone Edge in 48 when evolved. Rock Smash, reunite, Bulldoze and Hazardous can be taught via TMs.
- Important Battles: The line is a fantastic option for both Lenora, Burgh, also (if it’s the only Pokémon in the party so it does not get phazed from Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen well, but it must avoid Clay. Gigalith 2HKOes neutral end-game targets with Stone Edge and handles N pretty well, especially with putting up Iron Defense on Zekrom at Black. It’s useful for Ghetsis’s Eelektross and Bouffalant despite the latter having Earthquake.
- Additional Remarks: Gigalith stays useful until the Pokémon League, where it drops off due to adverse matchups and limited aims to hit with STAB moves.
Sandile
- Availability: Early-game (Course 4 from degrees 14-18 in a 40% experience rate).
- Typing: Ground / Dark offers the line benefits against Elesa, Shauntal, and Caitlin, but it is average everywhere. Krookodile has great 95/80/70 bulk, 117 Attack, and 92 Speed.
- Movepool: Level 14-15 Sandile begin using Bite, which can be preferable to Assurance on higher-level ones. Sandile gets the Rock Tomb and Dig TMs in addition to Crunch at level 28, which can be staple STAB moves. It’s suggested to hold off on expanding Krokorok for eight levels to get Earthquake at par 48 instead of level 54 as Krookodile.
- Important Battles: The Sandile lineup includes a solid showing in most significant battles, even ones in which it has a drawback, because of Moxie and decent Speed. It may sweep Elesa using Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is excellent contrary to Shauntal and Caitlin, also strikes 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are demanding for the line but still workable.
- Added Remarks: Krookodile is among the finest late-game sweepers readily available, with its STAB moves with few replies. Moxie aids this and makes it incredibly powerful as it has Earthquake.
- Typing: Fighting typing lets Sawk choose Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal and Caitlin.
- Forged: Sawk’s high Strike and Rate, coupled with decent bulk, also make it an Superb sweeper
- Movepool: Sawk updates from Double Cease to Low Sweep to Brick Break to Close Combat through the match, with TM moves such as Return and Rock Slide offering coverage that is useful. Work Up and Bulk Up at par 33 allow Sawk boost its Attack.
- Major Battles: Sawk wins conveniently against Lenora but needs Setup or Bulk up to sweep the Majority of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and can be impartial against Marshal. STAB Close Combat takes care of half of N’s and Ghetsis’s teams.
- Further Remarks: Sawk is quite effective out of the box, but STAB motions are resisted fairly frequently, and its decent defensive stats do not hold up too towards the end of the match. Sturdy is the favored ability but not required. Attempt to grab a Sawk at par 17 from shadowy grass to start with Low Sweep.
- Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it falls to Shauntal and Caitlin.
- Stats: Throh possesses high Strike and HP and great surveillance and Special Defense, but it’s rather slow.
- Movepool: It will have Seismic encounter upon being captured and, based on level, Vital Throw (otherwise heard at level 17). More damaging moves in the shape of Revenge, Storm Throw, and Body Slam are in levels 21, 25, and 29, respectively. Payback via TM assists Throh do well against Shauntal.
- Important Battles: Throh is very useful against Lenora. It also sweeps all Gym Leaders, also Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal faithfully, while Shauntal has her team swept by Throh, without Cofagrigus, if you cure this up a couple of times. Additionally it is helpful against N and Ghetsis, because it can take down a few of their Poémon readily.
- Additional Remarks: Throh is excellent for many major struggles, but it is overall determined by many Bulk Up boosts, which becomes problematic in the Pokémon League. In White, you can discover a level 17 Throh rather easily by going into dark bud using a flat 17 Pokémon in the lead and employing a Repel. Throh generally can set up just 2-3 Bulk Ups in the slightest, as its low Speed usually means it will frequently have a strike before doing something.
B-Tier
Reserved for Pokémon whose efficacy in terms of finishing the game is regarded as high. Pokémon in this tier can OHKO or 2HKO an unbiased variety of foes and might demand a bit of item dependence to sweep opponents‘ teams. These Pokémon are extremely useful, but have several flaws holding them back or are encountered fairly late.
Dwebble
- Availability: Early-game (Desert Resort, 10 percent, levels 20-22).
- Typing: Bug/Rock Reading is odd, giving just flaws to Water-, Rock- (common), also Steel-types. Matchup-wise, Dwebble has advantages contrary to Elesa, Skyla, Brycen, Grimsley, and also, to an extent, N. It should not be utilized against Clay and Marshal.
- Stats: Dwebble has good base 85 Defense, 65 Attack, and okay 55 Speed. Crustle has good overall bulk and great Attack, but can be sluggish at foundation 45 Speed.
- Movepool: Dwebble starts with Smack Down and gets Bug Bite and Stealth Rock in a few levels. Dwebble gets the basic Rock Slide at just level 29, complemented by X-Scissor through TM. Since Crustle, it learns Shell Smash at par 43 or via Heart Scale, which turns into a marginally quick sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and Return TMs round out Crustle’s coverage.
- Important Battles: Dwebble’s Rock STAB along with Stealth Rock punish Elesa’s Emolga and Volt Switch. The line beats Clay’s Krokorok and readily sweeps the past 3 Gyms with Shell Smash. Against the Elite Four, Grimsley is demanding due to Sand-Attack and Krookodile’s Intimidate. Shauntal and Caitlin are shaky because of special movements, and Marshal is embarrassing due to Stone Edge. It can take N’s Vanilluxe and Zoroark along with Ghetsis’s Hydreigon.
- Added Comments: Dwebble is a Pokémon with different good matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete health, although Shell Armor blocks critical hits; both are equally wonderful.
Ferroseed
- Availability: Late-game (20% chance to show up at Chargestone Cave).
- Typing: Steel-type gives Ferroseed a enormous number of resistances, which are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing makes it neutral from Skyla and Brycen, unfortunately, but it will make it great against Water-type lines, particularly the Seismitoad one. It does dread Fire-types, however.
- Stats: The Ferroseed line owns great Defense and Special Defense, okay Attack, and incredibly low rate, making it usually go last.
- Movepool: It should know Metal Claw and Gyro Ball upon being captured and, depending on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon evolution and Iron Brain at par 46 for more PP. Payback can be heard naturally or via TM.
- Major Battles: Ferroseed may succeed from Skyla, but it requires a whole lot of Curse promotes to conquer her. In addition, it does good against Brycen and exceptionally well against Drayden/Iris. But it fights against Marshal.
- Additional Comments: Ferroseed’s fantastic typing makes it easy against most major struggles, but its reduced rate usually means that it will always take a hit before doing something. It’s also reliant on Curse promotes to win matchups. Giving Ferroseed Rocky Helmet from Cold Storage is also a fantastic idea, because it and Iron Barbs will damage contact move users for 1/4 of the HP.
Joltik
- Availability: Late-game (39% opportunity to appear at Chargestone Cave).
- Typing: Electric typing allows it to handle most of Flying-types (most especially Skyla) and many Water-types. Its Bug typing allows it to reach Grimsley super economically and also makes Ground-type moves impartial. However, foes‘ Rock and Fire policy will get into its way.
- Stats: It has good Special Attack and high Speed (making Electro Ball helpful ), but its majority is not impressive.
- Movepool: It includes Bug Bite and Electroweb upon becoming caught. It Needs to Be educated Thunder via TM in Icirrus City.
In the Elite Four, it can contribute by simply taking out specific dangers, but generally doesn’t sweep.
- Additional Remarks: Joltik’s usefulness is generally limited only to Pokémon that are either frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, as it is needed to achieve 91% precision on Thunder.
- Availability: Mid-game (Course 6 at a 25% experience rate).
- Typing: Bug/Steel Reading provides Escavalier nine resistances which help out against the last 2 thirds, Shauntal, Caitlin, N, and (to a degree ) Grimsley.
- Stats: Excellent majority of 70/105/105 and Attack of 135 make Escavalier an effective tank, though base 20 Speed means it’ll always move next.
- Movepool: Tough early, but Escavalier soon gets Iron Head at par 37, the X-Scissor TM, and Swords Dance in 52, with Slash and Return as coverage.
- Important Battles: Escavalier sweeps Clay using Fury Cutter (slip a Persim Berry from a crazy Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, and 2/3 of Skyla’s team too (use Slash on Swanna). Escavalier manages the end-game well via Iron Defense and Swords Dance, even though Shauntal and Ghetsis are still shaky.
- Additional Remarks: Escavalier is an incredibly dominant Pokémon that, though a hassle to begin, has an area in almost all remaining major battles. While the slow Speed can render it open to status and accepting hits constantly, the advantages it possesses make it worthwhile. Be certain that you receive a level 26 or reduced Karrablast for Fury Cutter. Reduce Skin is the preferred ability because of Karrablast, since it becomes Battle Simulator following evolving that helps Escavalier avoid significant strikes.
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